Probably the best shirt I’ve had in a while and definitely the best thing anybody could have gotten at Dragon*Con! #oogachaka
There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!
For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.
Thanks for reading!
Incredible stuff. We don’t deserve you!
This is the Lord’s work right here.
That time @jdblackley and I put a disco ball on Shawn’s head and sang some #oogachaka
Gojira 1954 Storyboards
Commercial for the AV Famicom.
Fire Emblem: Monshou no Nazo, Super Famicom.
Awesome Nintendo Animations
By Various Artists
Captain Supermarket (Army of Darkness’ title in Japan)
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